Rise of the Tomb Raider async compute update boosts performance on AMD hardware
Rise of the Tomb Raider async compute update boosts performance on AMD hardware
When nosotros covered DirectX 12 performance a few months ago, we noted a distinct split between AMD and Nvidia. Specifically, AMD picked upwardly substantially more performance from the new API compared with Nvidia, which typically lost DX12 benchmarks even if information technology won them under DirectX xi. (Annotation that this refers to Maxwell, which was still Nvidia's flagship GPU family back then). The exception was Rise of the Tomb Raider, which ran faster on the GTX 980 Ti as compared to the Fury Ten in both DX11 and DX12.
Crystal Dynamics recently released a patch for RotTR and Overclockers3D put it through its paces. What they plant suggested substantial gains for AMD'south Fury 10 in DX12, but relatively flat performance for Nvidia owners. At 1080p, the Fury 10's performance leapt 25%, from 64 FPS to eighty FPS — and while it still loses to the GTX 980 Ti at that resolution, by 4K, the Fury X is over again in the pb. Total DX11 vs. DX12 performance with the latest patch for both GPUs is shown below:
Bank check Overclockers3D for additional details on how the patch impacted functioning at each resolution. This patch besides added multi-GPU support, a vertical-sync toggle, 3D Stereo, and multi-monitor support as well. Asynchronous compute support was also prominently added, at to the lowest degree for AMD cards.
A shifting DX12 landscape
It's interesting to meet performance shifting so dramatically in a game that's already been out for months. While unlike AMD GPUs may see different levels of improvement from these changes, a 25% uplift for the Fury X at 1080p suggests a huge gain for other cards besides.
These types of improvements are going to be game and GPU-dependent and they don't always scale evenly between different GPUs from the aforementioned developer. When we tested the RX 480 last week, we benchmarked the GPU in Ashes of the Singularity with async compute enabled and disabled to estimate the bear upon of the feature. Cards similar the RX 480 and R9 380 showed but a minimal performance difference betwixt having asynchronous compute enabled versus disabled, while the R9 Nano still picked upwardly a substantial speed boost (44 FPS with async disabled versus 50 enabled).
Still, this update is good news for AMD owners, who should be able to expect at least moderate operation improvements across the board — and information technology puts AMD back in the pole position confronting the GTX 980 Ti in 1440p and 4K in DX12. While that's less valuable now with Pascal on the marketplace, the 1080 and 1070 are both withal shipping in express quantities. 28nm GPU performance will remain extremely relevant for well-nigh of the marketplace for a good while notwithstanding.
Source: https://www.extremetech.com/gaming/231481-rise-of-the-tomb-raider-async-compute-update-improves-performance-on-amd-hardware-flat-on-maxwell
Posted by: nolaninse1959.blogspot.com
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